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<title>杭州程序员群:1198339   游戏QQ群:38729522 单机,网络,电视游戏</title>
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<description>杭州程序员群:1198339   游戏QQ群:38729522 单机,网络,电视游戏</description>
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<item rdf:about="http://www.05720.net/blogview.asp?logID=444"><title><![CDATA[九城的那些事儿]]></title><description><![CDATA[4个安全令牌,拿来第一天就坏了一个,现在用了快半年又有个坏了<br>另外,有个人物居然要我改名字,是因为别人转服过来要取我的名字.看来九城是以钱为第一,钱最大,多出钱的就可以当老大,有奶就是娘啊.小心跟黄光裕一样下场]]></description><content:encoded><![CDATA[4个安全令牌,拿来第一天就坏了一个,现在用了快半年又有个坏了<br>另外,有个人物居然要我改名字,是因为别人转服过来要取我的名字.看来九城是以钱为第一,钱最大,多出钱的就可以当老大,有奶就是娘啊.小心跟黄光裕一样下场]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=444</link><dc:subject>其它</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-12-31 17:57:08</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=443"><title><![CDATA[wow插件开发的问题]]></title><description><![CDATA[AddOn&nbsp;Studio&nbsp;for&nbsp;World&nbsp;of&nbsp;Warcraft这个东西,好用是好用.但是今天wowsuo文件丢失了,结果XML变得一团糟.怎么也弄不好<br>建了个新工程,随便拉几个控件上去,然后保存,把wowsuo文件再删除,打开一看是同样的效果<br>wowsuo这个隐藏文件可千万不能删除哦,要不然插件就成了绝版了.要嘛重新做个界面]]></description><content:encoded><![CDATA[AddOn&nbsp;Studio&nbsp;for&nbsp;World&nbsp;of&nbsp;Warcraft这个东西,好用是好用.但是今天wowsuo文件丢失了,结果XML变得一团糟.怎么也弄不好<br>建了个新工程,随便拉几个控件上去,然后保存,把wowsuo文件再删除,打开一看是同样的效果<br>wowsuo这个隐藏文件可千万不能删除哦,要不然插件就成了绝版了.要嘛重新做个界面]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=443</link><dc:subject>编程技术</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-12-28 0:53:10</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=442"><title><![CDATA[wow 装备类型]]></title><description><![CDATA[•INVTYPE_2HWEAPON&nbsp;-&nbsp;Two-Hand&nbsp;&nbsp;双手武器<br>•INVTYPE_AMMO&nbsp;-&nbsp;Ammo&nbsp;弹药<br>•INVTYPE_BAG&nbsp;-&nbsp;Bag&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;背包<br>•INVTYPE_BODY&nbsp;-&nbsp;Shirt&nbsp;&nbsp;&nbsp;衬衣<br>•INVTYPE_CHEST&nbsp;-&nbsp;Chest&nbsp;&nbsp;胸部]]></description><content:encoded><![CDATA[•INVTYPE_2HWEAPON&nbsp;-&nbsp;Two-Hand&nbsp;&nbsp;双手武器<br>•INVTYPE_AMMO&nbsp;-&nbsp;Ammo&nbsp;弹药<br>•INVTYPE_BAG&nbsp;-&nbsp;Bag&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;背包<br>•INVTYPE_BODY&nbsp;-&nbsp;Shirt&nbsp;&nbsp;&nbsp;衬衣<br>•INVTYPE_CHEST&nbsp;-&nbsp;Chest&nbsp;&nbsp;胸部<br>•INVTYPE_CLOAK&nbsp;-&nbsp;Back&nbsp;&nbsp;&nbsp;背部披风<br>•INVTYPE_FEET&nbsp;-&nbsp;Feet&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;脚<br>•INVTYPE_FINGER&nbsp;-&nbsp;Finger&nbsp;手指戒指<br>•INVTYPE_HAND&nbsp;-&nbsp;Hands&nbsp;&nbsp;手<br>•INVTYPE_HEAD&nbsp;-&nbsp;Head&nbsp;&nbsp;&nbsp;头<br>•INVTYPE_HOLDABLE&nbsp;-&nbsp;Held&nbsp;In&nbsp;Off-hand&nbsp;&nbsp;副手物品<br>•INVTYPE_LEGS&nbsp;-&nbsp;Legs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;腿部<br>•INVTYPE_NECK&nbsp;-&nbsp;Neck&nbsp;&nbsp;&nbsp;&nbsp;颈部<br>•INVTYPE_QUIVER&nbsp;-&nbsp;Quiver&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;箭袋<br>•INVTYPE_RANGED&nbsp;-&nbsp;Ranged&nbsp;&nbsp;&nbsp;弓<br>•INVTYPE_RANGEDRIGHT&nbsp;-&nbsp;Ranged&nbsp;&nbsp;远程<br>•INVTYPE_RELIC&nbsp;-&nbsp;Relic&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;圣物<br>•INVTYPE_ROBE&nbsp;-&nbsp;Chest&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;胸2<br>•INVTYPE_SHIELD&nbsp;-&nbsp;Off&nbsp;Hand&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;盾<br>•INVTYPE_SHOULDER&nbsp;-&nbsp;Shoulder&nbsp;&nbsp;肩<br>•INVTYPE_TABARD&nbsp;-&nbsp;Tabard&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;战袍<br>•INVTYPE_THROWN&nbsp;-&nbsp;Thrown&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;投掷<br>•INVTYPE_TRINKET&nbsp;-&nbsp;Trinket&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;饰品<br>•INVTYPE_WAIST&nbsp;-&nbsp;Waist&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;腰部<br>•INVTYPE_WEAPON&nbsp;-&nbsp;One-Hand&nbsp;&nbsp;&nbsp;单手<br>•INVTYPE_WEAPONMAINHAND&nbsp;-&nbsp;Main&nbsp;Hand&nbsp;&nbsp;主手武器<br>•INVTYPE_WEAPONOFFHAND&nbsp;-&nbsp;Off&nbsp;Hand&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;副手武器<br>•INVTYPE_WRIST&nbsp;-&nbsp;Wrist&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;手腕]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=442</link><dc:subject>网络游戏</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-12-27 12:23:22</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=441"><title><![CDATA[wow unitid和ChatTypeId]]></title><description><![CDATA[1)&nbsp;UnitId&nbsp;<br><br>&quot;player&quot;&nbsp;<br>The&nbsp;current&nbsp;player&nbsp;<br>即当前玩家本人;&nbsp;]]></description><content:encoded><![CDATA[1)&nbsp;UnitId&nbsp;<br><br>&quot;player&quot;&nbsp;<br>The&nbsp;current&nbsp;player&nbsp;<br>即当前玩家本人;&nbsp;<br><br>&quot;pet&quot;&nbsp;<br>The&nbsp;current&nbsp;player&#39;s&nbsp;pet&nbsp;<br>当前玩家的宠物&nbsp;;&nbsp;<br><br>&quot;party1&quot;&nbsp;<br>The&nbsp;first&nbsp;other&nbsp;party&nbsp;member&nbsp;<br>第1名队友&nbsp;;&nbsp;<br><br>&quot;party2&quot;&nbsp;<br>The&nbsp;second&nbsp;other&nbsp;party&nbsp;member&nbsp;;&nbsp;<br>&quot;party3&quot;&nbsp;<br>The&nbsp;third&nbsp;other&nbsp;party&nbsp;member&nbsp;;&nbsp;<br>&quot;party4&quot;&nbsp;<br>The&nbsp;fourth&nbsp;other&nbsp;party&nbsp;member&nbsp;;&nbsp;<br>&quot;partypetN&quot;&nbsp;<br>The&nbsp;pet&nbsp;of&nbsp;the&nbsp;N&#39;th&nbsp;party&nbsp;member&nbsp;(N&nbsp;is&nbsp;1,2,3,&nbsp;or&nbsp;4)&nbsp;(New&nbsp;in&nbsp;1.5.0);&nbsp;<br>&quot;raidN&quot;&nbsp;<br>The&nbsp;N&#39;th&nbsp;raid&nbsp;member&nbsp;(N&nbsp;is&nbsp;1,2,3,...,40)&nbsp;;&nbsp;<br>&quot;raidpetN&quot;&nbsp;<br>The&nbsp;N&#39;th&nbsp;raid&nbsp;member&#39;s&nbsp;pet&nbsp;(N&nbsp;is&nbsp;1,2,3,...,40)&nbsp;(New&nbsp;in&nbsp;1.5.0)&nbsp;;&nbsp;<br>&quot;target&quot;&nbsp;<br>The&nbsp;currently&nbsp;targetted&nbsp;unit&nbsp;<br>当前选定的目标&nbsp;;&nbsp;<br>&quot;mouseover&quot;&nbsp;<br>The&nbsp;unit&nbsp;which&nbsp;the&nbsp;mouse&nbsp;is&nbsp;currently&nbsp;(or&nbsp;was&nbsp;most&nbsp;recently)&nbsp;hovering&nbsp;over&nbsp;<br>鼠标所悬指的对象;&nbsp;<br><br>The&nbsp;following&nbsp;value&nbsp;also&nbsp;appears&nbsp;in&nbsp;some&nbsp;very&nbsp;specific&nbsp;places&nbsp;(Vendor&nbsp;interactions,&nbsp;for&nbsp;example)&nbsp;;&nbsp;<br><br>&quot;npc&quot;&nbsp;or&nbsp;&quot;NPC&quot;&nbsp;<br>The&nbsp;NPC&nbsp;with&nbsp;which&nbsp;the&nbsp;player&nbsp;is&nbsp;currently&nbsp;interacting.&nbsp;<br><br>Targets&nbsp;<br>You&nbsp;can&nbsp;append&nbsp;the&nbsp;suffix&nbsp;target&nbsp;to&nbsp;any&nbsp;UnitId&nbsp;to&nbsp;get&nbsp;a&nbsp;UnitId&nbsp;which&nbsp;refers&nbsp;to&nbsp;that&nbsp;unit&#39;s&nbsp;target&nbsp;(e.g.&nbsp;&quot;partypet2target&quot;).&nbsp;This&nbsp;appending&nbsp;can&nbsp;be&nbsp;repeated&nbsp;indefinitely&nbsp;(&quot;playertargettarget&quot;),&nbsp;though&nbsp;you&nbsp;will&nbsp;observe&nbsp;an&nbsp;attendant&nbsp;performance&nbsp;hit&nbsp;if&nbsp;you&nbsp;overdo&nbsp;it,&nbsp;as&nbsp;the&nbsp;game&nbsp;engine&nbsp;has&nbsp;to&nbsp;jump&nbsp;from&nbsp;target&nbsp;to&nbsp;target.&nbsp;<br><br>Notes(注意)&nbsp;:&nbsp;<br>Many&nbsp;of&nbsp;the&nbsp;functions&nbsp;which&nbsp;take&nbsp;a&nbsp;UnitId&nbsp;only&nbsp;provide&nbsp;useful&nbsp;results&nbsp;for&nbsp;a&nbsp;subset&nbsp;of&nbsp;ID&#39;s.&nbsp;Other&nbsp;functions&nbsp;will&nbsp;only&nbsp;provide&nbsp;information&nbsp;for&nbsp;friendly&nbsp;targets&nbsp;(or&nbsp;those&nbsp;upon&nbsp;which&nbsp;a&nbsp;power&nbsp;is&nbsp;active).&nbsp;<br>有些使用UnitId变量的函数仅得到目标部分信息（我不清楚这么译对不对，请高手指正）。部分函数则只对友好目标有效。&nbsp;<br><br>Also,&nbsp;some&nbsp;functions&nbsp;return&nbsp;different&nbsp;valeus&nbsp;if&nbsp;the&nbsp;target&nbsp;is&nbsp;close&nbsp;enough&nbsp;to&nbsp;be&nbsp;&#39;visible&#39;&nbsp;to&nbsp;your&nbsp;client&nbsp;(not&nbsp;necessarily&nbsp;in&nbsp;line&nbsp;of&nbsp;sight),&nbsp;as&nbsp;can&nbsp;be&nbsp;determined&nbsp;with&nbsp;UnitIsVisible(&quot;unit&quot;),&nbsp;versus&nbsp;further&nbsp;away.&nbsp;<br>部分函数会因为目标是否在可视范围(由UnitIsVisible(&quot;unit&quot;)函数确定)内而得到不同的结果值&nbsp;<br><br><br>(2)&nbsp;ChatTypeId&nbsp;<br><br>These&nbsp;are&nbsp;the&nbsp;chat&nbsp;types&nbsp;used&nbsp;by&nbsp;SendChatMessage(&quot;msg&quot;{,&quot;type&quot;{,&quot;lang&quot;{,&quot;channel&quot;}}}).&nbsp;<br><br>Type&nbsp;<br><br>&quot;SAY&quot;&nbsp;<br>Speech&nbsp;to&nbsp;nearby&nbsp;players&nbsp;(/say).&nbsp;<br>&quot;EMOTE&quot;&nbsp;<br>Text&nbsp;emote&nbsp;to&nbsp;nearby&nbsp;players&nbsp;(/em)&nbsp;(Use&nbsp;DoEmote(&quot;action&quot;)&nbsp;for&nbsp;voice&nbsp;emotes)&nbsp;<br>&quot;YELL&quot;&nbsp;<br>Yell&nbsp;to&nbsp;not&nbsp;so&nbsp;nearby&nbsp;players&nbsp;(/yell).&nbsp;<br>&quot;PARTY&quot;&nbsp;<br>Message&nbsp;to&nbsp;party&nbsp;members&nbsp;(/p)&nbsp;<br>&quot;GUILD&quot;&nbsp;<br>Message&nbsp;to&nbsp;guild&nbsp;members&nbsp;(/g)&nbsp;<br>&quot;OFFICER&quot;&nbsp;<br>Message&nbsp;to&nbsp;guild&nbsp;officers&nbsp;(/o)&nbsp;<br>&quot;RAID&quot;&nbsp;<br>Message&nbsp;to&nbsp;raid&nbsp;members&nbsp;(/raid)&nbsp;<br>&quot;WHISPER&quot;&nbsp;<br>Message&nbsp;to&nbsp;a&nbsp;specific&nbsp;other&nbsp;player&nbsp;(/whisper)&nbsp;-&nbsp;Player&nbsp;name&nbsp;provided&nbsp;as&nbsp;channel.&nbsp;<br>&quot;CHANNEL&quot;&nbsp;<br>Message&nbsp;to&nbsp;a&nbsp;specific&nbsp;chat&nbsp;channel&nbsp;(/1,/2,...)&nbsp;-&nbsp;Channel&nbsp;number&nbsp;provided&nbsp;as&nbsp;channel&nbsp;<br>]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=441</link><dc:subject>网络游戏</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-12-26 12:27:39</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=440"><title><![CDATA[全身痒]]></title><description><![CDATA[全身痒,难过死了<br>痒了好几天,幸好不是传染病.再说我也不出门,应该也不会被传染上<br>看了医生,说是一般的过敏.但是吃了两天药还没好.<br>不知道是吃了啥导致的]]></description><content:encoded><![CDATA[全身痒,难过死了<br>痒了好几天,幸好不是传染病.再说我也不出门,应该也不会被传染上<br>看了医生,说是一般的过敏.但是吃了两天药还没好.<br>不知道是吃了啥导致的]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=440</link><dc:subject>其它</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-12-22 17:01:14</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=439"><title><![CDATA[动力火车在拉小便也给拍下来了]]></title><description><![CDATA[<br>[img]attachments/month_0812/85wb_untitled.JPG[/img]]]></description><content:encoded><![CDATA[<br><img src="attachments/month_0812/85wb_untitled.JPG" border="0" onload="javascript:DrawImage(this);"  alt="按此在新窗口打开图片" onmouseover="this.style.cursor='hand';" onclick="window.open(this.src);" />]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=439</link><dc:subject>图片</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-12-8 20:07:45</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=438"><title><![CDATA[大芒果WOW命令]]></title><description><![CDATA[所有的GM&nbsp;命令储存在数据库(Mangos)&nbsp;表(command)&nbsp;中.&nbsp;<br>增加GM帐号,需要在数据库(realmd)&nbsp;表(account)&nbsp;把字段(gmlevel)&nbsp;修改成3&nbsp;<br>加宝石命令.additem&nbsp;990001&nbsp;<br>字段(gmlevel)的&nbsp;取值有效范围是&nbsp;0-3&nbsp;<br>0&nbsp;=&nbsp;普通用户&nbsp;]]></description><content:encoded><![CDATA[所有的GM&nbsp;命令储存在数据库(Mangos)&nbsp;表(command)&nbsp;中.&nbsp;<br>增加GM帐号,需要在数据库(realmd)&nbsp;表(account)&nbsp;把字段(gmlevel)&nbsp;修改成3&nbsp;<br>加宝石命令.additem&nbsp;990001&nbsp;<br>字段(gmlevel)的&nbsp;取值有效范围是&nbsp;0-3&nbsp;<br>0&nbsp;=&nbsp;普通用户&nbsp;<br>1&nbsp;=&nbsp;初级管理员&nbsp;<br>2&nbsp;=&nbsp;高级管理员&nbsp;<br>3&nbsp;=&nbsp;游戏开发者&nbsp;<br><br>普通用户可用命令:&nbsp;<br>.acct&nbsp;显示你的游戏帐号权限等级.&nbsp;<br>.command&nbsp;显示你的帐号权限可以使用的命令列表.&nbsp;<br>.dismount&nbsp;当你处于骑乘状态时,这个命令可以让你下马.&nbsp;<br>.info&nbsp;显示服务器上所有的玩家数量&nbsp;<br>.gmlist&nbsp;显示当前在游戏中的GM列表.&nbsp;<br>.help&nbsp;显示指定命令参数,&nbsp;例:&nbsp;.help&nbsp;modify&nbsp;speed&nbsp;<br>.showhonor&nbsp;显示你的荣誉状态.&nbsp;<br>.save&nbsp;保存你的角色数据.&nbsp;<br>.start&nbsp;传送你的角色到开始的地区.&nbsp;<br>初级管理员可用命令:&nbsp;<br>.announce&nbsp;$string&nbsp;广播&nbsp;$string给所有在线玩家&nbsp;<br>.gmoff&nbsp;禁止你角色的&nbsp;前缀.&nbsp;<br>.gmon&nbsp;开启你角色的&nbsp;前缀.&nbsp;<br>.goname&nbsp;$string&nbsp;传送到角色名为&nbsp;$string&nbsp;的玩家那,用角色名或点击玩家的头像,如组队时的头像&nbsp;<br>.gps&nbsp;显示角色或生物的坐标(x,y,z)&nbsp;地图标号和地区&nbsp;<br>.speed&nbsp;(效果同&nbsp;.modify&nbsp;speed....简写)&nbsp;<br>.modify&nbsp;hp&nbsp;$num&nbsp;修改所选择玩家的血量值&nbsp;<br>.modify&nbsp;scale&nbsp;$num&nbsp;修改所选择玩家的体型大小&nbsp;<br>.money&nbsp;修改所选择玩家的金钱,&nbsp;$num&nbsp;为负值是扣钱&nbsp;<br>.recall&nbsp;$place&nbsp;传送到世界的各个城镇&nbsp;,&nbsp;sunr,thun,cross,ogri,neth,thel,storm,iron,under&nbsp;<br>.visible&nbsp;$num&nbsp;设置GM当前的可视状态&nbsp;$num&nbsp;的值为&nbsp;0&nbsp;或&nbsp;1&nbsp;<br>.tele&nbsp;$string&nbsp;可以直接输入&nbsp;.tele&nbsp;查看所有可以传送的地名&nbsp;<br>.saveall&nbsp;保存游戏里的所有角色信息&nbsp;<br>.taxicheat&nbsp;$flag&nbsp;开通或移除你所选择的玩家的所有飞行路线&nbsp;$flag=1&nbsp;表示开通,&nbsp;0表示移除&nbsp;<br>.whispers&nbsp;$flag&nbsp;允许/禁止&nbsp;GM&nbsp;接受其他玩家的悄悄话,默认使用的是&nbsp;mangosd.conf&nbsp;的值&nbsp;<br>.namego&nbsp;$string&nbsp;传送到角色名为&nbsp;$string&nbsp;的玩家那,用角色名或点击玩家的头像,如组队时的头像&nbsp;<br>.goobject&nbsp;$gid&nbsp;传送你的角色到&nbsp;guidID&nbsp;为&nbsp;$gid&nbsp;的&nbsp;GameObject&nbsp;那&nbsp;<br>.modify&nbsp;aspeed&nbsp;$num&nbsp;改变玩家所有的速度(奔跑,游泳,跑回)&nbsp;$num&nbsp;数值是0到50&nbsp;<br>.modify&nbsp;speed&nbsp;(效果同上,但只更改奔跑速度)&nbsp;<br>.modify&nbsp;swim&nbsp;$num&nbsp;(效果同上,&nbsp;但只更改游泳速度)&nbsp;<br>.modify&nbsp;bwalk&nbsp;(效果同上,&nbsp;但只更改后退速度)&nbsp;<br>.modify&nbsp;bit&nbsp;$field&nbsp;$bit&nbsp;修改你选择角色的&nbsp;$field&nbsp;的&nbsp;BIT&nbsp;值为&nbsp;$bit&nbsp;<br>.modify&nbsp;energy&nbsp;$num&nbsp;修改你所选择玩家的能量值,&nbsp;如果没有选择玩家,则改变自己的&nbsp;(盗贼的?)&nbsp;<br>.modify&nbsp;faction&nbsp;修改选择生物的阵营&nbsp;<br>.modify&nbsp;mana&nbsp;$num&nbsp;修改所选择玩家的魔法值&nbsp;<br>.modify&nbsp;money&nbsp;$num&nbsp;修改所选择玩家的金钱,&nbsp;$num&nbsp;为负值是扣钱&nbsp;<br>.modify&nbsp;rage&nbsp;$num&nbsp;修改所选择玩家的怒气值&nbsp;<br>.modify&nbsp;spell&nbsp;$num&nbsp;修改所选择玩家的附魔值&nbsp;<br>.playsound&nbsp;播放声音,只有自己听的到..&nbsp;<br>.searchtele&nbsp;$string&nbsp;搜索并显示&nbsp;.tele&nbsp;命令的地名中包含&nbsp;$string&nbsp;的地名&nbsp;<br>高级管理员:&nbsp;<br>.changelevel&nbsp;$int&nbsp;改变你选择生物的等级为&nbsp;$int&nbsp;(可以改目标怪物的等级)&nbsp;<br>.delete&nbsp;将当前选择的目标生物,从世界中删除&nbsp;<br>.demorph&nbsp;恢复变形效果,&nbsp;(&nbsp;取消&nbsp;morph命令的变形效果&nbsp;)&nbsp;<br>.guid&nbsp;显示当前目标生物的&nbsp;GUID&nbsp;<br>.kick&nbsp;$name&nbsp;将角色名为&nbsp;$name&nbsp;的玩家从服务器上踢下线.&nbsp;<br>.prog&nbsp;把你传送到程序员之岛&nbsp;<br>.name&nbsp;$string&nbsp;把角色名为&nbsp;$string&nbsp;的玩家传送到你的身边,&nbsp;(也可以组队点其头像)&nbsp;<br>.pinfo&nbsp;[$player_name]&nbsp;显示当前选择玩家的帐号信息,&nbsp;或者使用&nbsp;$player_name&nbsp;指定显示&nbsp;<br>.addmove&nbsp;$guid&nbsp;添加你当前的位置为&nbsp;Guid=$guid&nbsp;生物的路径点&nbsp;<br>.addspw&nbsp;$cid&nbsp;添加一个ID为&nbsp;$cid&nbsp;的生物&nbsp;<br>.delobject&nbsp;$gid&nbsp;删除&nbsp;GUID&nbsp;为&nbsp;$gid&nbsp;的&nbsp;GameObject&nbsp;<br>.delticket&nbsp;(all,$num,$name)&nbsp;删除服务器上的&nbsp;ticket,&nbsp;ALL(全部删除),&nbsp;$num(删除指定ID的)&nbsp;$name(删除角色的)&nbsp;<br>.displayid&nbsp;$num&nbsp;改变当前目标生物的模型ID为&nbsp;$num&nbsp;<br>.factionid&nbsp;$num&nbsp;改变当前目标生物的阵营为&nbsp;$num&nbsp;<br>.gocreature&nbsp;$num&nbsp;传送你的角色到&nbsp;GuidID&nbsp;为&nbsp;$num&nbsp;的生物那&nbsp;<br>.item&nbsp;$gid&nbsp;$num&nbsp;添加Guid为$gid&nbsp;的物品&nbsp;$num个,&nbsp;到你选择的商人出售列表内.&nbsp;<br>.itemrmv&nbsp;$gid&nbsp;从你选择的商人出售列表里,移除GUID为&nbsp;$gid&nbsp;的物品&nbsp;<br>.moveobject&nbsp;$gid&nbsp;根据&nbsp;$gid&nbsp;移动&nbsp;GameObject&nbsp;到角色当前坐标&nbsp;<br>.npcflag&nbsp;$flag&nbsp;设置你所选择的&nbsp;NPCFLAG&nbsp;为&nbsp;$flag&nbsp;<br>.targetobject&nbsp;[$gid,$part]&nbsp;查找并显示最近的&nbsp;GameObject&nbsp;信息&nbsp;<br>.ticket&nbsp;[on,off,$num,name]&nbsp;无参数或OFF,直接为GM显示或者不显示&nbsp;ticket&nbsp;<br>.turnobject&nbsp;$gid&nbsp;设置&nbsp;GameObject&nbsp;$gid&nbsp;的朝向为你所面对的方向&nbsp;<br>.additem&nbsp;$id&nbsp;[$n]&nbsp;<br>.additem&nbsp;0&nbsp;$n&nbsp;$name&nbsp;(..汗..)&nbsp;将物品添加到你所选择角色的背包里...&nbsp;<br>.bank&nbsp;显示你的银行的详细目录&nbsp;(移动银行啊?)&nbsp;<br>.die&nbsp;杀死你当前目标...如果没有目标...就会成为自杀...&nbsp;<br>.explorecheat&nbsp;#flag&nbsp;显示或者隐藏你所选择玩家所有的探索地图,&nbsp;如果没目标,默认自己&nbsp;<br>.go&nbsp;$x&nbsp;$y&nbsp;$z&nbsp;$mapid&nbsp;传送到地图的指定坐标&nbsp;<br>.learn&nbsp;$id&nbsp;给你所选择的角色学习&nbsp;ID=$ID&nbsp;的魔法&nbsp;<br>.learn&nbsp;all&nbsp;可以学习所有GM默认的魔法&nbsp;<br>.learn&nbsp;all_lang&nbsp;来学习所有语言&nbsp;<br>.learn&nbsp;all_myclass&nbsp;来学习自己职业的所有可用魔法&nbsp;(只可以对自己使用)&nbsp;<br>.levelup&nbsp;$int&nbsp;$int&nbsp;可以是正数或负数,&nbsp;增加当前目标的等级,省略目标默认选择自己&nbsp;<br>.maxskill&nbsp;将当前目标所有技能设置为最大值&nbsp;(单手锤..双手斧...等等)&nbsp;<br>.morph&nbsp;$id&nbsp;改变你当前的模型ID为&nbsp;$id,&nbsp;(&nbsp;用&nbsp;.demorph&nbsp;命令恢复&nbsp;)&nbsp;<br>.npcinfo&nbsp;显示你所选择NPC&nbsp;的详细信息列表&nbsp;<br>GUID,&nbsp;Faction(阵营),&nbsp;NPC&nbsp;Flags,&nbsp;Entry&nbsp;ID,&nbsp;ModelID&nbsp;<br>Level,&nbsp;Health,位置信息,以及生物种类(&nbsp;例如是否是商人)&nbsp;<br>.reset&nbsp;.Reset&nbsp;Level&nbsp;(&nbsp;将选定目标的等级重新设置为&nbsp;1&nbsp;)&nbsp;<br>.Reset&nbsp;spell&nbsp;(&nbsp;将选定目标的技能重置&nbsp;)&nbsp;<br>.Reset&nbsp;stats&nbsp;(&nbsp;将选定目标的状态重置&nbsp;)&nbsp;<br>.Reset&nbsp;talents&nbsp;(&nbsp;将选定目标的天赋重置&nbsp;)&nbsp;<br>.revive&nbsp;复活当前选择的目标,&nbsp;(如果没有目标,则复活自己).&nbsp;<br>.security&nbsp;$name&nbsp;$level&nbsp;将名字为&nbsp;$name&nbsp;玩家的GM等级更改为&nbsp;$level&nbsp;<br>.lookupitem&nbsp;$name&nbsp;通过物品名查找道具,&nbsp;例查找所有物品名中带&#39;剑&#39;&nbsp;字的物品列表&nbsp;.lookup&nbsp;剑&nbsp;<br>.addgo&nbsp;$id&nbsp;根据ID从&nbsp;GameObject_temlate&nbsp;中添加GameObject到游戏世界你所在的位置&nbsp;<br>.additemset&nbsp;$id&nbsp;添加套装编号为&nbsp;$id&nbsp;的套装物品到你所选择角色的背包中...&nbsp;<br>.allowmove&nbsp;是否允许你所选择的生物移动&nbsp;<br>.anim&nbsp;$mid&nbsp;玩家将向你的角色做&nbsp;ID=$mid&nbsp;的表情&nbsp;<br>.aura&nbsp;$sid&nbsp;为你的角色添加ID为&nbsp;$sid&nbsp;的光环&nbsp;<br>.unaura&nbsp;$id&nbsp;移除你身上&nbsp;SpellID=$id&nbsp;的光环效果&nbsp;<br>.createguild&nbsp;$s1&nbsp;$s2&nbsp;建立一个公会名为:&nbsp;$1&nbsp;,&nbsp;并且会长为:&nbsp;$2&nbsp;<br>.distance&nbsp;显示你的角色到你选定生物的距离&nbsp;<br>.emote&nbsp;$id&nbsp;你选择的生物,将做出&nbsp;$id&nbsp;的表情&nbsp;<br>.gameobject&nbsp;$id&nbsp;在你当前位置增加一个&nbsp;ID=$id&nbsp;的&nbsp;GameObject.&nbsp;<br>.getvalue&nbsp;$field&nbsp;$isint&nbsp;取得你所选择生物的&nbsp;FIELD=$field&nbsp;的值,,如$isint=1,取得FIELD的值为整数&nbsp;<br>.worldport&nbsp;$map&nbsp;$x&nbsp;$y&nbsp;$z&nbsp;传送到地图的指定坐标&nbsp;<br>.goxy&nbsp;$x&nbsp;$y&nbsp;[$mapid]&nbsp;传送玩家到地图为&nbsp;$mapid&nbsp;水(地)平面的X,Y坐标&nbsp;<br>.hidearea&nbsp;$id&nbsp;隐藏你所选择角色的&nbsp;ID=$id&nbsp;的地图区域&nbsp;<br>.hover&nbsp;$flag&nbsp;允许或禁止你的角色悬空模式&nbsp;<br>.unlearn&nbsp;$start&nbsp;$end&nbsp;将你选择目标的魔法ID=&nbsp;$start&nbsp;的魔法遗忘掉...&nbsp;<br>.learnsk&nbsp;$id&nbsp;$level&nbsp;$max&nbsp;给你所选择的角色学习&nbsp;ID=$id&nbsp;当前技能为&nbsp;$level&nbsp;最大技能为&nbsp;$max&nbsp;的技能&nbsp;<br>.unlearnsk&nbsp;$start&nbsp;$end&nbsp;将你选择目标的技能ID=&nbsp;$start&nbsp;的技能遗忘掉...&nbsp;<br>.linkgrave&nbsp;$id&nbsp;[alliance,horde]&nbsp;将所有阵营的玩家(或者只是部落,或联盟其一)&nbsp;复活墓地改为ID=$id&nbsp;的位置.&nbsp;<br>.loadscripts&nbsp;$name&nbsp;重新加载脚本名字为&nbsp;$name&nbsp;的脚本&nbsp;<br>.lookupcreature&nbsp;$name&nbsp;根据&nbsp;$name&nbsp;查找所有相关的生物,&nbsp;列出符合要求的生物ID.&nbsp;<br>.lookupskill&nbsp;$name&nbsp;通过&nbsp;$name&nbsp;查找技能,&nbsp;返回符合要求的技能ID.&nbsp;<br>.mod32value&nbsp;$field&nbsp;$value&nbsp;添加值&nbsp;$value&nbsp;到你角色的&nbsp;$field.&nbsp;<br>.neargrave&nbsp;[alliance,horde]&nbsp;查找联接到该区域(ZONE)最近的墓地,&nbsp;也可以只查找联盟或部落的.&nbsp;<br>.newmail&nbsp;$flag&nbsp;发送一个新邮件的通知,使用标记&nbsp;$flag&nbsp;<br>.object&nbsp;$id&nbsp;$save&nbsp;添加模型ID=$id&nbsp;的邮箱到你的当前位置,如果&nbsp;$save=true&nbsp;则保存至数据库.&nbsp;<br>.qnm&nbsp;$flag&nbsp;通过标记&nbsp;$flag&nbsp;询问下封邮件的时间.&nbsp;<br>.setvalue&nbsp;$field&nbsp;$value&nbsp;$isint&nbsp;设置你所选择生物FIELD的值,&nbsp;如果&nbsp;$isint=1,&nbsp;设置值为整数的FIELD的值&nbsp;<br>.showarea&nbsp;$id&nbsp;显现地区ID=$id&nbsp;地区的探索地图.&nbsp;<br>.shutdown&nbsp;[$delay,stop]&nbsp;如果使用&nbsp;$delay(秒)&nbsp;,&nbsp;则&nbsp;$delay&nbsp;秒后关闭服务器,如果使用&nbsp;stop&nbsp;则停止关闭.&nbsp;<br>.standstate&nbsp;$id&nbsp;改变你角色表情为&nbsp;$id&nbsp;<br>.update&nbsp;$field&nbsp;$value&nbsp;更新当前选择目标的&nbsp;FIELD&nbsp;$field&nbsp;的值为&nbsp;$value.&nbsp;(若无$value,则显示$field值)&nbsp;<br>.wchange&nbsp;$type&nbsp;$status&nbsp;设置当前天气为&nbsp;$type,&nbsp;天气情况为&nbsp;$status&nbsp;<br>$type&nbsp;的值&nbsp;1=下雨,&nbsp;2=下雪,&nbsp;3=沙尘暴&nbsp;<br>$status&nbsp;的值&nbsp;0=禁止,&nbsp;1=允许&nbsp;<br><br><br>.help&nbsp;下马&nbsp;Mount&nbsp;from&nbsp;the&nbsp;mount&nbsp;number&nbsp;#(max=3)lvl10=1&nbsp;lvl15=2&nbsp;lvl20=3&nbsp;<br>.start&nbsp;转换到你的出生点&nbsp;<br>.save&nbsp;储存人物信息&nbsp;<br>.gps&nbsp;显示你所在位置的坐标，坐标包括X,Y,Z以及方向。&nbsp;<br>.modify&nbsp;#调整&nbsp;金钱&nbsp;魔法&nbsp;体力&nbsp;级别&nbsp;速度&nbsp;人物比例&nbsp;骑乘&nbsp;#gold&nbsp;mana&nbsp;hp&nbsp;level&nbsp;speed&nbsp;scale&nbsp;<br>mount&nbsp;<br>.announce发布公告&nbsp;<br>.learn&nbsp;all&nbsp;gm学习所有技能&nbsp;<br>.auraTo&nbsp;test&nbsp;aura&#39;s,&nbsp;can&nbsp;be&nbsp;unstable&nbsp;<br>.learn&nbsp;学习技能&nbsp;<br>.unlearn&nbsp;id&nbsp;忘记学会的魔法&nbsp;<br>.learnskid&nbsp;学习技能&nbsp;<br>.unlearnsk&nbsp;id&nbsp;忘记技能&nbsp;<br>.commands&nbsp;列出所有你可以用的命令&nbsp;<br>.summonto&nbsp;you.&nbsp;<br>.appear&nbsp;强制踢除已掉线的玩家&nbsp;(不能踢除GM)&nbsp;<br>.prog&nbsp;传送自己到GM岛&nbsp;<br>.guid&nbsp;显示所选择NPC的公会&nbsp;<br>.AddSpawn&nbsp;增加刷怪点&nbsp;<br>.spawntaxi&nbsp;增加一个传送点商人&nbsp;<br>.delete&nbsp;删除所选NPC&nbsp;<br>.name&nbsp;改变NPC级别(最大99)&nbsp;<br>.item&nbsp;增加一个物品给商人&nbsp;<br>.itemmove&nbsp;从商人身上删除一个物品&nbsp;<br>.move&nbsp;移动&nbsp;<br>.random&nbsp;#&nbsp;Set&nbsp;random&nbsp;movement!&nbsp;1=ranom(default),&nbsp;0=path&nbsp;<br>.run&nbsp;设置跑或者走&nbsp;#Set&nbsp;run&nbsp;or&nbsp;walk!&nbsp;1=run,&nbsp;0=walk(default)&nbsp;<br>.commands&nbsp;显示可用GM命令&nbsp;<br>.die&nbsp;杀死玩家&nbsp;<br>.dismount&nbsp;下马&nbsp;<br>.displayid&nbsp;改变NPC外形ID&nbsp;<br>.factionid&nbsp;改变NPC函数ID&nbsp;<br>.gm&nbsp;list&nbsp;显示所有在线GM&nbsp;<br>.gm&nbsp;off&nbsp;关闭字符显示&nbsp;<br>.gm&nbsp;on&nbsp;打开字符显示&nbsp;<br>.info&nbsp;显示在线用户数&nbsp;<br>.morph&nbsp;改变玩家外形&nbsp;<br>.go&nbsp;x&nbsp;y&nbsp;z&nbsp;mapid&nbsp;转到对应map的指定坐标&nbsp;<br>.npcflag&nbsp;Changes&nbsp;the&nbsp;flag&nbsp;of&nbsp;the&nbsp;selected&nbsp;NPC.&nbsp;<br>.worldport&nbsp;不用读取界面,传送你到任何地方&nbsp;<br>.addgrave&nbsp;将增加一个地点到这个位置来这个数据库&nbsp;<br>.addsh&nbsp;产生一个灵魂医者在你当前的地点,如果你不是灵魂你不会看见它&nbsp;<br>.demorph&nbsp;改变人物回缺省外形&nbsp;<br>.revive&nbsp;复活一个人物&nbsp;<br>.addspw=&nbsp;decimal&nbsp;template&nbsp;id&nbsp;<br>.additem&nbsp;id&nbsp;添加item到包里&nbsp;<br>.go&nbsp;坐标&nbsp;到坐标所示的地方&nbsp;<br>.goname&nbsp;（跟emu一样的）&nbsp;<br>.namego&nbsp;（跟emu一样的）&nbsp;<br>.aura&nbsp;<br>.unaura&nbsp;<br>.changelevel&nbsp;改变级别&nbsp;<br>.commands&nbsp;列出能够使用的GM命令&nbsp;<br>.delete&nbsp;删除&nbsp;<br>.demorph&nbsp;<br>.revive&nbsp;复活一个角色&nbsp;<br>.npcinfo&nbsp;显示一个选定的NPC的详细资料&nbsp;<br>.kick&nbsp;从世界中剔出去一个选定的玩家&nbsp;<br>.die&nbsp;杀死玩家，如果不是玩家就要杀死自己&nbsp;<br>.levelup&nbsp;60&nbsp;//给目标提升60级&nbsp;<br>.money&nbsp;99999999&nbsp;//增加金钱&nbsp;<br>.modify&nbsp;speed&nbsp;20&nbsp;//提升目标移动速度&nbsp;<br>.modify&nbsp;hp&nbsp;9999999999&nbsp;//增加目标的HP&nbsp;<br>学习全部技能的命令&nbsp;选择自己后使用&nbsp;<br>.learn&nbsp;all&nbsp;<br>.learn&nbsp;all_lang&nbsp;<br>.learn&nbsp;all_myclass&nbsp;<br><br><br>.learn&nbsp;23452&nbsp;隐形术&nbsp;隐形2分种&nbsp;<br>.learn&nbsp;40733&nbsp;神圣之盾&nbsp;无敌&nbsp;直到主动取消&nbsp;<br>*需先找技能训练师学习以下技能后放可使用命令&nbsp;<br><br>:::::::::::::::&nbsp;辅助技能&nbsp;::::::::::::::::::&nbsp;<br><br>.setskill&nbsp;129&nbsp;375&nbsp;375&nbsp;急救&nbsp;<br>.setskill&nbsp;185&nbsp;375&nbsp;375&nbsp;烹饪&nbsp;<br>.setskill&nbsp;356&nbsp;375&nbsp;375&nbsp;钓鱼&nbsp;<br><br>:::::::::::::::&nbsp;商业技能&nbsp;::::::::::::::::::&nbsp;<br><br>.setskill&nbsp;186&nbsp;375&nbsp;375&nbsp;采矿&nbsp;<br>.setskill&nbsp;164&nbsp;375&nbsp;375&nbsp;锻造&nbsp;<br>.setskill&nbsp;393&nbsp;375&nbsp;375&nbsp;剥皮&nbsp;<br>.setskill&nbsp;165&nbsp;375&nbsp;375&nbsp;制皮&nbsp;<br>.setskill&nbsp;197&nbsp;375&nbsp;375&nbsp;裁缝&nbsp;<br>.setskill&nbsp;333&nbsp;375&nbsp;375&nbsp;附魔&nbsp;<br>.setskill&nbsp;182&nbsp;375&nbsp;375&nbsp;草药学&nbsp;<br>.setskill&nbsp;171&nbsp;375&nbsp;375&nbsp;炼金术&nbsp;<br>.setskill&nbsp;202&nbsp;375&nbsp;375&nbsp;工程学&nbsp;<br>.setskill&nbsp;762&nbsp;375&nbsp;375&nbsp;宝石加工&nbsp;<br>]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=438</link><dc:subject>网络游戏</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-12-5 20:52:49</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=437"><title><![CDATA[在 UNICODE 应用程序中 CString::TrimLeft 失败]]></title><description><![CDATA[http://support.microsoft.com/kb/129770]]></description><content:encoded><![CDATA[<a target="_blank" href="http://support.microsoft.com/kb/129770">http://support.microsoft.com/kb/129770</a>]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=437</link><dc:subject>编程技术</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-11-26 16:55:38</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=436"><title><![CDATA[百度事件?]]></title><description><![CDATA[看来狐狸尾巴这次大家都看到了<br>以前我一个QQ程序员群,老有人加,一个好几个,都说是征途答题群.结果我很奇怪,就问加的人,结果都说是百度搜索出来的QQ群<br>然后我就在这里写下这件事,结果很快,就有莫明其妙的人来骂我,说我说百度的坏话,骂得非常难听,用的是脏话骂的.<br>我想这应该是百度的粉丝吧,或者是某些他们内部的人员,极没有教养的那种,我只能删除了事<br>现在终于,嘿嘿,也不用我再多说什么了,反正做坏事总会有一天给揭穿的]]></description><content:encoded><![CDATA[看来狐狸尾巴这次大家都看到了<br>以前我一个QQ程序员群,老有人加,一个好几个,都说是征途答题群.结果我很奇怪,就问加的人,结果都说是百度搜索出来的QQ群<br>然后我就在这里写下这件事,结果很快,就有莫明其妙的人来骂我,说我说百度的坏话,骂得非常难听,用的是脏话骂的.<br>我想这应该是百度的粉丝吧,或者是某些他们内部的人员,极没有教养的那种,我只能删除了事<br>现在终于,嘿嘿,也不用我再多说什么了,反正做坏事总会有一天给揭穿的<br>拥护百度的人居然这么歇斯底里,感觉起来像是邪教一样]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=436</link><dc:subject>揭发骗子</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-11-22 23:14:30</dc:date></item><item rdf:about="http://www.05720.net/blogview.asp?logID=435"><title><![CDATA[ASProtect sdk使用方法]]></title><description><![CDATA[首先，<br>设置mode1，用作试用用户，不要设置&nbsp;use&nbsp;activation&nbsp;key选项及is&nbsp;this&nbsp;mode&nbsp;in&nbsp;registered&nbsp;mode，然后设置mode&nbsp;expire。<br><br>其次，设置mode2，用作注册用户，设置&nbsp;use&nbsp;activation&nbsp;key选项及is&nbsp;this&nbsp;mode&nbsp;in&nbsp;registered&nbsp;mode，如果需要硬件锁定，设置&nbsp;activate&nbsp;key&nbsp;properties中的use&nbsp;handware&nbsp;locking，如果在程序中使用了REG_CRYPT_BEGIN*,REG_CRYPT_END*，则设置&nbsp;unlock&nbsp;encrypted&nbsp;sections（注意，设置了这个功能，则试用用户无法使用你加密了的代码段），好了，加密设置ok了。<br>]]></description><content:encoded><![CDATA[首先，<br>设置mode1，用作试用用户，不要设置&nbsp;use&nbsp;activation&nbsp;key选项及is&nbsp;this&nbsp;mode&nbsp;in&nbsp;registered&nbsp;mode，然后设置mode&nbsp;expire。<br><br>其次，设置mode2，用作注册用户，设置&nbsp;use&nbsp;activation&nbsp;key选项及is&nbsp;this&nbsp;mode&nbsp;in&nbsp;registered&nbsp;mode，如果需要硬件锁定，设置&nbsp;activate&nbsp;key&nbsp;properties中的use&nbsp;handware&nbsp;locking，如果在程序中使用了REG_CRYPT_BEGIN*,REG_CRYPT_END*，则设置&nbsp;unlock&nbsp;encrypted&nbsp;sections（注意，设置了这个功能，则试用用户无法使用你加密了的代码段），好了，加密设置ok了。<br><br>下面说说程序中的sdk，将aspr.h,asprotect.h,aspr_api.h,aspr_ide.lib拷贝到你的工程目录下。<br>#include&nbsp;&quot;aspr.h&quot;<br>#include&nbsp;&quot;asprotect.h&quot;<br>#include&nbsp;&quot;aspr_api.h&quot;&nbsp;&nbsp;&nbsp;<br>#pragma&nbsp;comment(lib,&quot;aspr_ide.lib&quot;)&nbsp;&nbsp;<br><br>在程序启动的时候调用GetRegistrationInformation(BYTE&nbsp;ModeId,&nbsp;char**&nbsp;Key,&nbsp;char**&nbsp;Name)，得到key以及注册名，如果key空，则是试用用户，这是你可以利用GetHardwareID()得到硬件ID并提示用户注册。<br><br>注册：设计一个用户注册界面接受key、user、hardwareID，然后调用CheckKey(&nbsp;char*&nbsp;Key,&nbsp;char*&nbsp;Name,&nbsp;PMODE_STATUS&nbsp;mode_status&nbsp;)，如果你使用了REG_CRYPT_BEGIN*,REG_CRYPT_END*加密了你的某些代码，则调用CheckKeyAndDecrypt(&nbsp;char*&nbsp;Key,&nbsp;char*&nbsp;Name,&nbsp;BOOL&nbsp;SaveKey&nbsp;)检测key并解密相应代码。CheckKeyAndDecrypt中的Savekey参数设置为TRUE，可以保存注册状态（在asp中的菜单options-&gt;key&nbsp;storage&nbsp;area&nbsp;type中进行设置保存位置）。<br><br>给用户生成key：<br>打开你的.aspr文件，就是加密时保存的project，在activation&nbsp;keys中输入用的hardware&nbsp;id,name&nbsp;for&nbsp;registration,点create按钮，将key提供给用户，用户完成注册。]]></content:encoded><link>http://www.05720.net/blogview.asp?logID=435</link><dc:subject>编程技术</dc:subject><dc:creator>alicezhang</dc:creator><dc:date>2008-11-18 18:38:52</dc:date></item>
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